A straightforward birds eye view dungeon crawler with combat against the baddies organized as a deck-building CCG (collectible card game). At the beginning, choose from among four character classes, each of which begins with a different deck and can earn access to different cards. Leveling up, finding treasure, and besting bad guys earns you new abilities or cards. Game achievements--and there are dozens--can upgrade starting conditions for all your characters, unlock new classes, or unlock new cards. Despite the lame music, tinny sounds, and unbelievably awful graphics (I mean, the cards are just digital stick figures, for chrissake), I cannot stop playing this game. The strategic depth is impressive, outstripping most games of any genre. Because each class has access to some cards but not others, your overall strategy at the beginning of each crawl is pretty much set, but resources (gold, health, mana, cards) are limited, and youre often forced to choose among them. Buy this new card or upgrade your mana capacity? Upgrade an old card or take a bunch of gold you can spend later on something as yet unknown? I very much hope the dev releases a second installment, with professional music, sound, and graphics. But this game, even in its current incarnation, is a standout. Notwithstanding its depth and sophistication, its amazingly easy to play, requiring none of the micromanagement that is the lifeblood of most strategy heavy-hitters. I cant recommend this highly enough.